PlayTube is a video platform that's driven by two types of users:
Billions of videos have been uploaded and shared on the platform since it was founded in 2013, ranging from Hollywood movie trailers and music videos to amateur vlogs (video blogs) and videos of cats. The helper and the linked car are repositioned at the start of the path.PlayTube is one of the most popular video-sharing platforms in the United States.
This makes the car body the child of the Point helper. On the main toolbar, click (Select And Link), then in the Front viewport, click the Chassis and drag to the Point helper.On the command panel Name And Color rollout, rename the helper Dummy_CAR.The Point helper location you have specified will become the pivot point of the car when the front wheels turn.
From the main menu Selection Sets list, choose Car Path.Continue from the last procedure or open the file car_rig_03.max.This new expression uses the same formula (distance divided by radius) as the ones you have been using, but while the radius of the wheel remains constant, the distance travelled is calculated differently. This type of animation requires a different expression. However, you would most often animate motion of a car by placing it on a predefined path using the Path constraint. The wheels will therefore rotate properly when you manually move the car around the scene in any direction.
In the previous procedure, you learned how to add controllers that rotate the car wheels for any distance of travel in World X and Y space. Rotate the wheels under a path constraint: In the Top viewport, rotate the car until the front bumper is pointing to the left.
Notice how the wheels are rotating properly. If you need to, adjust the Perspective viewport so you can see the side of the car.On the Motion panel PRS Parameters rollout, make sure that the Rotation button is active, Then on the Rotation List rollout, verify that a new sub-controller has been added to the rotation list (there should be 3 in all).Click inside the MAXScript entry field (the white box in the bottom-left corner of the 3ds Max window), press Ctrl+V to paste the line of code, then press Enter.Close the MAXScript Listener window, then select the front left wheel ( Wheel-FL).If you are not continuing from the previous lesson, and the line doesn't appear in the Open Listener window, copy the line from the text of this tutorial. Press Ctrl+C to copy this line to memory. $. = Euler_XYZ ()īe sure not to include the line’s carriage return when you make your selection. On the MacroRecorder panel, highlight the line that reads:.Go to the bottom-left corner of the 3ds Max window, right-click the MAXScript area, and choose Open Listener Window.You will add these as sub-controllers, so you do not overwrite the controllers already in place. To get the wheels rotating, you will need additional animation controllers, ones that will control the car’s displacement in the Y direction. Move the car forward and backward on the Y axis.